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Mac Magazin/MacEasy 32
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Mac Magazin and MacEasy Magazine CD - Issue 32.iso
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Spiele & Edutainment
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Galactica 1.1
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1.1 Changes
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1997-02-18
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Changes in Galactica version 1.1 since version 1.0.8
===================================================================
Major Differences
===================================================================
Many Bugs have been fixed. Please see the section on Bug fixes for a full list.
Added Event Report window that shows a detailed description of everything that occured
during the last End of Turn. Use Cmd-E to show and hide it.
Combat is now calculated differently. The population of your planet helps to defend it, so
heavily populated planets are harder to take over. Also, a low tech ship will do a small amount
of damage to a high tech ship, so a big tech advantage is no longer a guarranteed win (but it's
still pretty important).
Ship damage is now automatically repaired at planets while they are docked.
You can now scrap ships from within the Ships in System panel. Ships must be at a
planet before they can be scrapped.
Added a Patrol mode for ships that gives them a defensive bonus while in star systems.
Systems protected by patroling ships are shown with a circle around them.
Added a New Ship Destination feature for star systems. Use this to have newly built ships
at particular star system automatically head to a choosen destination
Added keyboard equivalents for many commonly used buttons.
Brightness of objects in the starmap now represents their tech level. Using buttons
found at the bottom left of the starmap, you can also make brightness represent production
capacity; defensive strength; or spending on growth, ships or research.
Many other improvements have been made. See the section on Changes for a full list.
===================================================================
Bug fixes
===================================================================
1. Fixed a bug that would cause a crash if you closed a game document while in the middle of
plotting a course within it. Since quitting closes the game docs, the problem occured when
quitting as well.
2. Fixed longstanding bug in waypoint insertion. Successive clicks on add button while a waypoint
is selected no longer add the new waypoints in reverse order.
3. One of the CURS resources for the animated cursor was marked as purgeable, so it was
occasionally getting purged, making the animated cursor display garbage for that frame.
Fixed.
4. Midi intro music now fades out correctly on 68k machines.
5. You can now close a message before the sound finishes playing.
6. Ships no longer zoom off to 0,0 (the black hole effect)
7. Blocklike characters no longer appear in About Box and documentation text on 68k machines.
8. Clicking on the intro screen now always closes it.
9. While plotting course, highlighted object is now actually in front, so selecting overlapping
items now works much more intuitively.
10. Fixed column alignment in Player Comparison window
11. Fixed crash when swapping courses in and out of ship memory
12. No longer possible to have game assign same name to two different star systems.
===================================================================
Changes
===================================================================
1. Improved Yin/Yang busy cursor now uses 8 frames instead of 4 for smoother spinning.
2. Moved End Turn to Game menu where it really belongs.
3. Removed Page Setup and Print from the File menu. They didn't do anything, so why have them?
4. Holding down option will now let you drag the starmap around to save you having to go to the
scroll bars.
5. The starmap now autoscrolls when you are plotting a course and go close to the edges.
6. "New" in the File now has cmd-N as it's keyboard equivalent, and "Next Item" is now cmd-G.
7. Added a balloon help button to make it easier to turn on and off balloon help. The Help key on
extended keyboards now brings up the online documentation.
8. Added a next turn button to make it easier to end the turn.
9. The bottom of the screen now has a small space where the names of buttons are displayed
as the mouse passes over them.
10. Plus and Minus keys on the keyboard and keypad now serve for zoom in and zoom out.
11. Brightness of objects in the starmap now represents their tech level. Using buttons
found at the bottom left of the starmap, you can also make brightness represent production
capacity; defensive strength; or spending on growth, ships or research.
12. Population growth is now more correct, and your home planet starts with 1 billion people,
and system's population is now shown in the system info window
13. Ship damage is now shown in the ship info window.
14. Ship damage is now automatically repaired at planets while they are docked.
15. Added keyboard equivalents for many commonly used buttons.
16. Added a Zoom to Fit button that makes the entire starmap fit in the available space.
17. Added a Patrol mode for ships that gives them a defensive bonus while in star systems.
Systems protected by patroling ships are shown with a circle around them.
18. Bright white brackets are now used to show the selected item.
19. Added a New Ship Destination feature for star systems. Use this to have newly built ships
at particular star system automatically head to a choosen destination
20. Ships now show their planned movement vectors at all times, even when docked at a planet.
21. Double-clicking on a ship now works like selecting it and pressing the Add Destination button.
22. Added sound for colonizing new planet.
23. Hilighting of target item is now done by inverting the color, which helps it stand out more.
24. Arrow keys work to change selection in lists in the nav panel and ships in system panel.
25. You can now scrap ships from within the Ships in System panel. Ships must be at a
planet before they can be scrapped.
26. The full course of a ship is now shown on the starmap when it is selected.
27. Number of turns to destination is now shown both when plotting a course and in the
waypoints list.
28. Recompiled with CodeWarrior 10
29. Added Event Report window that shows a detailed description of everything that occured
during the last End of Turn. Use Cmd-E to show and hide it.
30. Reworked language support. There is now a blue diamond menu that lists the names of
all language modules available in the "Modules" folder and lets you switch between
languages on the fly.
31. To avoid a ticket from the Human Interface police, I changed from cmd-N to TAB for show
next item.
32. Added more ship and star system names.
33. When a ship calls in, the picture of the ship fades slightly and a description of why it
is calling in appears overlaid on the picture.
34. Combat is now calculated differently. The population of your planet helps to defend it, so
heavily populated planets are harder to take over. Also, a low tech ship will do a small amount
of damage to a high tech ship, so a big tech advantage is no longer a guarranteed win (but it's
still pretty important).
34. Added multi-level grid that automatically displays finer or courser grids as you zoom in
and out. Still no grid numbers though, sorry.
35. Added Apple Guide based online tutorial that comes up in place of welcome window if
Apple Guide is available. If it isn't, the original Welcome window comes up.